So true, no matter how close the destination is, or how simple the path seems. The devil is in the detail.
The contract for Cyprus’ first integrated casino resort, the only one of its kind in Europe, was signed on Monday in Nicosia between the gaming authority and the Melco Hard Rock consortium and is designed to provide for an investment of €500m, attract an extra 300,000 tourists a year, and to add 4,000 jobs.
The contract was signed at the Filoxenia Conference Centre between the president of the National Gaming Authority and Andy Choy, chief gaming officer, of the consortium of Melco International Development Ltd, Seminole HR Holdings LLC (Melco Hard Rock) and CNS Group (Cyprus Phassouri Zakaki Ltd).
Energy, Commerce and Tourism Minister Yiorkos Lakkotrypis, who addressed the event, touted the fact that the Limassol complex would be the only integrated casino resort in Europe, which will be based in Limassol, and will include four satellite casinos in Nicosia, Larnaca, Famagusta and Paphos.
The main resort will also be the largest casino in Europe, the minister said with 136 gaming tables, 1,200 gaming machines, a luxury hotel with 500 rooms with the capacity for expansion, a conference hall spanning 6,000 square metres that can accommodate audiences of 1,500, and a wellness centre covering 4,000 square metres.
It’ll obviously take a bit of time and effort until this all comes to life, but no doubt, with the support from the people behind https://www.bestuscasinos.org/legal/california/ and our beloved and respected staff members – it will be a new era for Cyprus as a country, as a tourism destination full of all kinds of entertainment and as a member of the European Union.
I knew about git interactive staging for a while now, but I’ve never really used it. Most days I work on a single feature or bug fix at a time and can commit sequentially, one change after another. For an occasional mess, I found git interactive staging user interface too be too cumbersome.
The last couple of days at work were quite chaotic, with me jumping from one thing to another, and I decided to master that feature once and for all. Looking for a better tutorial, I came across this blog post, which covers the interactive staging, but also provides a much simpler approach – “git add –patch“.
It’ll take some practice to get it into my finger memory, but I think I’m settled now.
Graphical vi-vim Cheat Sheet and Tutorial is yet another attempt to explain and visualize Vim commands to the editor’s new users.
This is a single page describing the full vi/vim input model, the function of all keys, and all major features. You can see it as a compressed vi/vim manual.
Using non-breakable spaces in test method names is a great example of how something can start as a joke and quickly turn into something very practical and useful.
if we decide to not follow PSR-2 naming for test methods because of readability, we might as well use non-breakable spaces since it’s even more readable…
Conventional wisdom says one reason so many hackers seem to hail from Russia and parts of the former Soviet Union is that these countries have traditionally placed a much greater emphasis than educational institutions in the West on teaching information technology in middle and high schools, and yet they lack a Silicon Valley-like pipeline to help talented IT experts channel their skills into high-paying jobs. This post explores the first part of that assumption by examining a breadth of open-source data.
Overall, not very surprising, but the details and references are interesting. It seems a lot has changed since I graduated (back in 1995).
Via Slashdot, which also has some insightful comments.
The photo I submitted for this request is actually a 3D model created on a computer, by means of several different software and techniques used for special effects in movies and in the video game industry. It is a digital image, where the body is absent, the result of an artificial process.
The image corresponds to the official demands for an ID: it is resembling, is recent, and answers all the criteria of framing, light, bottom and contrasts to be observed.
The document validating my french identity in the most official way thus presents today an image of me which is practically virtual, a version of video game, fiction.
The article also links to a different image study, done by, supposedly, Google Street View camera, and then, possibly, manipulated in Photoshop.
I’ve been involved with some regulated industries (like Forex) which require proof of identity and residence, all submitted digitally (via email or web form file upload). There’s always a fair amount of obviously fake images sent in. But the above two stories beg a question of where does one draw a line. With the recent technological advances and an increasing reliance on digital ways, how can anybody reliably validate an image as fake or real?
I don’t have an answer, but I think the only way here is to fight fire with fire. As in use technology to do image analysis, rather than an untrained human eye. Are there well known or well established tools that can do the job? Not sure about well known or established, but at least some tools do exist.
These are some really good news – Phinx joins CakePHP family! If you are from a different technology stack and not familiar with these, Phinx is an excellent database migrations tool, which has been used by CakePHP framework for a while now. The two worked great together. Now that they are under the same roof, I’m expecting even more goodies!
We are very excited to announce that Phinx has joined the CakePHP team. The Github project has already been moved to the CakePHP organisation. The project itself will stay MIT-licensed but be gradually transformed into a Cake Software Foundation project. Other great news is that the current way to install and update Phinx remains unchanged.
As you are aware, CakePHP has been using Phinx since 3.0.0 for database migrations. The CakePHP Core team welcomes the opportunity to look after and maintain the project and will now start making changes to bring the code in line with the CakePHP (our) coding standards. As well as cleaning up issues and PR’s soon. We will be following up with our plans for the code and setting roadmaps in the coming weeks.
We welcome Phinx to the CakePHP family and hope to see Rob Morgan, Richard Quadling, Woody Gilk around!