Social networks and referrer URLs

Pretty much every social network out there is building a custom front page for each user.  Such front pages are customized with preferences and previous activity of the user.  This is an excellent functionality.  But one thing such approach often breaks is a referral URL.  Have a look at something I saw in my statistics today morning (click for larger version).

This tells me that someone somewhere on Facebook linked to one of my posts.  I know which post was linked to.  But I have no way to figure out where exactly on Facebook the link is.  I’d like to do so very much – I’m interested to see the discussion and context in which my post came up.  I’ve tried Googling for the post, but that didn’t help.  I examined logs of my web server and that didn’t help either.  I think that’s broken.

And just to be clear, this problem is not specific to Facebook.  I’ve had similar issues with Twitter and other social networks.  Some of them make the discovery job easier than others.  But all of them don’t make the source obvious.  And I think they should.

On teaching programming languages

Via this tweet I came across this insightful comment over at Slashdot.  Quoting in its entirety:

A bit off topic, but you triggered something I’ve been thinking about for a couple of years. That “spark” is fluency.

I swtiched jobs from being a computer programmer to being an ESL teacher in Japan. Japan is somewhat famous for churning out students who know a lot *about* English, but can’t order a drink at Mac Donald’s. We used to have a name for those kinds of people with regard to programming languages: language laywers. They can answer any question you put to them *about* a programming language, but couldn’t program to save their life. These people often make it past job interviews easily, but then turn out to be huge disappointments when they actually get down to work. I’ve read a lot about this problem, but the more I look at it, the more I realise that these disabled programmers are just like my students. They have a vocabulary of 5000 words, know every grammar rule in the book but just can’t speak.

My current theory is that programming is quite literally writing. The vast majority of programming is not conceptually difficult (contrary to what a lot of people would have you believe). We only make it difficult because we suck at writing. The vast majority of programmers aren’t fluent, and don’t even have a desire to be fluent. They don’t read other people’s code. They don’t recognise or use idioms. They don’t think *in the programming language*. Most code sucks because we have the fluency equivalent of 3 year olds trying to write a novel. And so our programs are needlessly complex.

Those programmers with a “spark” are programmers who have an innate talent for the language. Or they are people who have read and read and read code. Or both. We teach programming wrong. We teach it the way Japanese teachers have been teaching English. We teach about programming and expect that students will spontaneously learn to write from this collection of facts.

In language acquisition there is a hypothesis called the “Input Hypothesis”. It states that *all* language acquisition comes from “comprehensible input”. That is, if you hear or read language that you can understand based on what you already know and from context, you will acquire it. Explanation does not help you acquire language. I believe the same is true of programming. We should be immersing students in good code. We should be burying them in idiom after idiom after idiom, allowing them to acquire the ability to program without explanation.

I’ve been thinking about this for a long time as well.  And I do agree.  I also think that programming is a very practical matter. As the comment says, one could know everything about programming in general and some programming language in particular, and yet be totally useless when it comes to writing code.

I think, when it comes to getting an online IT degree or a degree from a traditional school that most colleges and universities lack on the practical side when teaching programming.  At most I’ve seen done were short group assignments.  I think programming projects should be much larger and longer than that.   I don’t see anything wrong with having a couple of programming assignments spanning a couple of years.  Bachelor degree takes longer than that, and all that time could be used to teach students not only how to write code, but also how maintain it, how to document, how to work in groups, how to use all those tools that programmers in real world are using – IDEs, debuggers, compilers, version control, project build tools, continuous integration systems, and so on and so forth.  All of those won’t do any good (and possibly quite the opposite) on a tiny little short assignment.

On Linux and Android relationship

Linux Weekly News did an excellent coverage of James Bottomley talk at LinuxCon Japan on Linux and Android relationship.  I’ve read several opinions on the matter and this one seems to be the most balanced and objective.  There is something to learn here for every open source developer and enthusiast.

The community should do better at fostering and embracing diversity, encouraging forks (which can create significant progress) and helping them to merge back. Currently, James said, the kernel gets a “C – must do better” grade at best here. We only take code from people who look like us; as a result, the Android merge attempt was more painful than it needed to be.

Companies, in turn, should aim for “control by acclamation” rather than control by total ownership. Linus Torvalds was given as an example; he has a lot of control, but only because the community trusts him to do the right thing. In general, if the community trusts you, it will happily hand over a lot of control; that’s why the benevolent dictator model is as common as it is. On the other hand, companies which try to assert control through walled garden development or by demanding copyright assignment from contributors have a much harder time with the community.

In summary, James said, Android was a fiasco for everybody involved; we all need to figure out how to do better. We need to find better ways of encouraging and managing forks and allaying licensing fears. Projects which create forks should be thinking about merging back from the outset. Then projects which (like Android) are a commercial success can also be a community success.