{"id":10899,"date":"2007-11-11T23:51:52","date_gmt":"2007-11-11T20:51:52","guid":{"rendered":"https:\/\/mamchenkov.net\/wordpress\/2007\/11\/11\/another-quake-3-impression\/"},"modified":"2007-11-11T23:51:52","modified_gmt":"2007-11-11T20:51:52","slug":"another-quake-3-impression","status":"publish","type":"post","link":"https:\/\/mamchenkov.net\/wordpress\/2007\/11\/11\/another-quake-3-impression\/","title":{"rendered":"Another Quake 3 impression"},"content":{"rendered":"<!-- google_ad_section_start -->\n<p>As I mentioned earlier, <a href=\"https:\/\/mamchenkov.net\/wordpress\/2007\/11\/09\/born-again-quaker\/\">I&#8217;m back to Quake 3<\/a> battle fields.\u00c2\u00a0 I am still trying to remember things, and adjust my brain to how it all works.\u00c2\u00a0 While major things are still there, and still important, there have been quite a few small changes.<\/p>\n<p>Quake 3 is very much about mods (modifications).\u00c2\u00a0 There are many mods out there, and each of them takes Quake 3 into a different direction &#8211; different physics, different graphics, different gameplay.\u00c2\u00a0 When I used to play Quake 3 five years ago, the two most popular mods were OSP and RA3. \u00c2\u00a0 I never particularly liked RA3, despite its beautiful graphics.\u00c2\u00a0 All my time was spent in <a href=\"http:\/\/www.ausgamers.com\/files\/browsegame\/html\/1\/577\">OSP<\/a>.<\/p>\n<p>That&#8217;s where I started now.\u00c2\u00a0 But what I quickly found out is that OSP isn&#8217;t as popular now as it used to be.\u00c2\u00a0 The mod of the new generation is <a href=\"http:\/\/www.promode.org\/\">CPMA<\/a>, which stands for Challenge ProMode Arena.\u00c2\u00a0 It has OSP built-in as an option.\u00c2\u00a0 It is also based on the ProMode settings, which we also played sometimes.\u00c2\u00a0 But overall, it&#8217;s a different thing.<\/p>\n<p>What is different?\u00c2\u00a0 Here is a quick overview as I saw it:<\/p>\n<ul>\n<li>CPMA is much much much faster than OSP.\u00c2\u00a0 It&#8217;s unbelievably fast.\u00c2\u00a0 OSP was never slow by any means, but CPMA is so much faster that I&#8217;ll need a lot of time to adjust.<\/li>\n<li>CPMA introduces more moves and enhances the old ones.\u00c2\u00a0 Double jumps are there.\u00c2\u00a0 Circle jumps.\u00c2\u00a0 Strafe jumps are there, but they are much faster now.\u00c2\u00a0 There is more in-flight control, as it was in ProMode.<\/li>\n<li>CPMA brings in more maps with more tricks.\u00c2\u00a0 With all those increased speeds, a new set of maps was pretty much a requirement.\u00c2\u00a0 The well-known pro-q3dm6 used to good enough for TDM and 1v1.\u00c2\u00a0 With CPMA it feels very small, almost tiny, even for a duel.\u00c2\u00a0 CPMA maps are bigger, but not more complex.\u00c2\u00a0 They also provide features for all those tricky moves.<\/li>\n<li>CPMA uses faster weapon-switching, like it was in ProMode. \u00c2\u00a0 Instantly switching between weapons in heated combat adds to intensity of the game.<\/li>\n<li>CPMA handles timing differently.\u00c2\u00a0 First of all, the timer doesn&#8217;t show seconds.\u00c2\u00a0 Players are forced into doing timing in their own head. \u00c2\u00a0 Although this is not a big problem for a mildly experienced player, it still feels a bit weird.<\/li>\n<li>CPMA handles health and armor stuff different.\u00c2\u00a0 I&#8217;m not sure yet how differently, but it seems that when hit, player loses more health even if he has armor, than he does in OSP.\u00c2\u00a0 Also, picking up armor is a bit different now.\u00c2\u00a0 Basically, you can&#8217;t pickup yellow armor after picking up red, without receiving some damage in between.\u00c2\u00a0 Oh, and there is a green armor there too now.\u00c2\u00a0 So it works out like this: \u00c2\u00a0 green armor is the weakest, then yellow, and then red.<\/li>\n<\/ul>\n<p>There are probably a few other things that I haven&#8217;t noticed, but even these are make for a sufficient list.\u00c2\u00a0 How does it feels now?\u00c2\u00a0 Here is how I feel about it after playing a couple of times:<\/p>\n<ul>\n<li><strong>Extremely intense!<\/strong>\u00c2\u00a0 I still can&#8217;t believe how fast this thing is.\u00c2\u00a0 It&#8217;s painful to watch.\u00c2\u00a0 It&#8217;s even more so to play.\u00c2\u00a0 I can&#8217;t blink once over the course of a whole match.\u00c2\u00a0\u00c2\u00a0 Two main components of this intensity are greatly increased movement speeds and instant weapon switching.<\/li>\n<li>Timing and movement is everything.\u00c2\u00a0 If you can&#8217;t move, you are dead.\u00c2\u00a0 Instantly.\u00c2\u00a0 If you can move, you are dead instantly anyway.\u00c2\u00a0 The only way to survive even a brief fight is to have you health, armor and weapons packed.\u00c2\u00a0 And for that you need timing.\u00c2\u00a0 Aim is a good addition to the list, but it&#8217;s not a requirement.<\/li>\n<li>Respawn points are much more important in CPMA than in OSP.\u00c2\u00a0 Respawn points are well known (CPMA even highlights in the special way).\u00c2\u00a0 When a player enters a game, he is not moving.\u00c2\u00a0 For a split millisecond he&#8217;s stationary.\u00c2\u00a0 That&#8217;s an easy target.\u00c2\u00a0 And when a player enters a game, he has no armor or weapons (except for a tiny machine gun and a gauntlet).\u00c2\u00a0 It&#8217;s like shooting fish in the aquarium with a shotgun. \u00c2\u00a0 Oh, and there is a sound that notifies your enemies at which point you respawned.<\/li>\n<li>Communications in TDM are less important now.\u00c2\u00a0 Things are changing too fast &#8211; items availability, players locations, etc, to notify team-players about them.\u00c2\u00a0 And there is\u00c2\u00a0 plenty of stuff going on on its own&#8230;<\/li>\n<\/ul>\n<p>Stay tuned for more of these, as I get more practice&#8230;<\/p>\n<!-- google_ad_section_end -->\n","protected":false},"excerpt":{"rendered":"<!-- google_ad_section_start -->\n<p>As I mentioned earlier, I&#8217;m back to Quake 3 battle fields.\u00c2\u00a0 I am still trying to remember things, and adjust my brain to how it all works.\u00c2\u00a0 While major things are still there, and still important, there have been quite a few small changes. Quake 3 is very much about mods (modifications).\u00c2\u00a0 There are many &hellip; <a href=\"https:\/\/mamchenkov.net\/wordpress\/2007\/11\/11\/another-quake-3-impression\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Another Quake 3 impression<\/span><\/a><\/p>\n<!-- google_ad_section_end -->\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_links_to":"","_links_to_target":""},"categories":[1,11,2],"tags":[859,1134,556,1127],"keyring_services":[],"class_list":["post-10899","post","type-post","status-publish","format-standard","hentry","category-general","category-games","category-personal","tag-experience","tag-mods","tag-quake","tag-quake-3"],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack-related-posts":[{"id":7481,"url":"https:\/\/mamchenkov.net\/wordpress\/2004\/05\/03\/setting-up-quake-iii-osp\/","url_meta":{"origin":10899,"position":0},"title":"Setting up Quake III (OSP)","author":"Leonid Mamchenkov","date":"May 3, 2004","format":false,"excerpt":"I've ran a poll some time ago at Gamers.CY which showed that are people who have troubles configuring Quake III for network play. That poll pushed me into writing down these few simple steps that will hopefully increase the number of peole enjoying the deathmatch fun. First of all, of\u2026","rel":"","context":"In &quot;All&quot;","block_context":{"text":"All","link":"https:\/\/mamchenkov.net\/wordpress\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":9,"url":"https:\/\/mamchenkov.net\/wordpress\/2001\/12\/20\/christmas-updates\/","url_meta":{"origin":10899,"position":1},"title":"Christmas updates","author":"Leonid Mamchenkov","date":"December 20, 2001","format":false,"excerpt":"Long time no updates again. I have put the reminder in my ical, so now updates should really be more often. Meanwhile, I have been busy with few things and here we go: OpenOffice.org office suite appeared to be VERY much like StarOffice - same code base, help and printing\u2026","rel":"","context":"In &quot;All&quot;","block_context":{"text":"All","link":"https:\/\/mamchenkov.net\/wordpress\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":7260,"url":"https:\/\/mamchenkov.net\/wordpress\/2003\/10\/11\/2003-10-11\/","url_meta":{"origin":10899,"position":2},"title":"2003-10-11","author":"Leonid Mamchenkov","date":"October 11, 2003","format":false,"excerpt":"Went to the movies to see \"Pirates of the Caribbean: The Curse of the Black Pearl\". Nice movie. Lots of ugly pirates, treasures, fights, and generally anything else one would expect from the pirate movie. It's actually surprising how few movies there are about pirates. Hopefully, the tremendeous progress of\u2026","rel":"","context":"In &quot;All&quot;","block_context":{"text":"All","link":"https:\/\/mamchenkov.net\/wordpress\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":18409,"url":"https:\/\/mamchenkov.net\/wordpress\/2013\/06\/27\/once-again-its-been-a-very-long-time-since-i-pla\/","url_meta":{"origin":10899,"position":3},"title":"Once again, it&#8217;s been a very long time since I pla&#8230;","author":"Leonid Mamchenkov","date":"June 27, 2013","format":"status","excerpt":"Once again, it's been a very long time since I played Quake 3. \u00a0Today, had a duel with a colleague. \u00a0Plain old Quake 3 with no mods, no configs, no tweaking, no warm-up. \u00a0My eyes were tearing, hands shaking, heart racing, but I won none-the-less - 20:2! \u00a0Even managed to\u2026","rel":"","context":"In &quot;All&quot;","block_context":{"text":"All","link":"https:\/\/mamchenkov.net\/wordpress\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":7482,"url":"https:\/\/mamchenkov.net\/wordpress\/2004\/05\/04\/bofh-clan-config-files\/","url_meta":{"origin":10899,"position":4},"title":"BOFH clan config files","author":"Leonid Mamchenkov","date":"May 4, 2004","format":false,"excerpt":"I'll regularly update this post with newest copies of config files for Quake III OSP from members of my clan - BOFH. Current members [bofh]tvset [bofh]shadow Ex\/Non-active members [bofh]mokh (you'll also need mokh_timers.zip) [bofh]prog","rel":"","context":"In &quot;All&quot;","block_context":{"text":"All","link":"https:\/\/mamchenkov.net\/wordpress\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":74,"url":"https:\/\/mamchenkov.net\/wordpress\/2002\/08\/23\/random-bits-7\/","url_meta":{"origin":10899,"position":5},"title":"Random bits","author":"Leonid Mamchenkov","date":"August 23, 2002","format":false,"excerpt":"Slow week with lots of small administrative bits here and there. Some mailing lists activities. News reading catching up. Few problems with home Internet connection. ;( Preparation for a private LAN party tomorrow. It will be a 4v4 Quake III OSP TDM. Hopefully, we'll have lots of fun. I am\u2026","rel":"","context":"In &quot;All&quot;","block_context":{"text":"All","link":"https:\/\/mamchenkov.net\/wordpress\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_sharing_enabled":true,"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/posts\/10899","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/comments?post=10899"}],"version-history":[{"count":0,"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/posts\/10899\/revisions"}],"wp:attachment":[{"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/media?parent=10899"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/categories?post=10899"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/tags?post=10899"},{"taxonomy":"keyring_services","embeddable":true,"href":"https:\/\/mamchenkov.net\/wordpress\/wp-json\/wp\/v2\/keyring_services?post=10899"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}