Site icon Leonid Mamchenkov

Another Quake 3 impression

As I mentioned earlier, I’m back to Quake 3 battle fields.  I am still trying to remember things, and adjust my brain to how it all works.  While major things are still there, and still important, there have been quite a few small changes.

Quake 3 is very much about mods (modifications).  There are many mods out there, and each of them takes Quake 3 into a different direction – different physics, different graphics, different gameplay.  When I used to play Quake 3 five years ago, the two most popular mods were OSP and RA3.   I never particularly liked RA3, despite its beautiful graphics.  All my time was spent in OSP.

That’s where I started now.  But what I quickly found out is that OSP isn’t as popular now as it used to be.  The mod of the new generation is CPMA, which stands for Challenge ProMode Arena.  It has OSP built-in as an option.  It is also based on the ProMode settings, which we also played sometimes.  But overall, it’s a different thing.

What is different?  Here is a quick overview as I saw it:

There are probably a few other things that I haven’t noticed, but even these are make for a sufficient list.  How does it feels now?  Here is how I feel about it after playing a couple of times:

Stay tuned for more of these, as I get more practice…

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