// [bofh]TVSET config // Thanks to: [bofh]mokh, GC-MougiaS, c4-LeXeR unbindall // Movement // -------- bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind SHIFT "+speed" bind CTRL "+movedown" bind SPACE "+moveup" // Weapon bindings // --------------- bind MWHEELDOWN "weapon 2" // Machinegun bind MWHEELUP "weapon 3" // Shotgun bind e "weapon 7" // Railgun bind f "weapon 6" // Lightning bind g "weapon 4" // Granade Launcher bind q "weapon 8" // Plasma bind r "weapon 5" // Rocket Launcher bind x "weapon 1" // Gauntlet bind z "weapon 9" // BFG // Mouse // ----- seta sensitivity "15" seta cl_mouseAccel "0" seta m_filter "0" seta m_yaw "0.022" seta m_pitch "0.022000" seta m_side "0.25" seta m_forward "0.25" // Bindings // -------- bind ` "toggleconsole" bind ~ "toggleconsole" bind TAB "+scores;+wstats" bind ESCAPE "togglemenu" bind ENTER "+button3" bind MOUSE1 "+attack" bind MOUSE2 "+zoom" bind PAUSE "time" // Function keys // ------------- bind F1 "vote yes" bind F2 "vote no" // Ready-Not Ready bind F5 "vstr strReady" set strReady vstr strReadyYes set strReadyYes "ready;set strReady vstr strReadyNo;echo Ready" set strReadyNo "notready;set strReady vstr strReadyYes;echo Not ready" // RUS-TVSET - BOFH-TVSET bind F8 "vstr strName" set strName vstr strNameBofh set strNameRus "name ^7R^4U^3^2^6^7^1S^7-TVSET;set strName vstr strNameBofh" set strNameBofh "name ^x2742d4^4[^7b^bo^nfh^4]^7TVSET;set strName vstr strNameRus" bind F9 "currenttime" bind F10 "exec TVSET.cfg" bind F11 "team_say Shooting the screen :);autoscreenshot" // StartDemo - StopDemo bind F12 "vstr strDemo" set strDemoOn "autorecord;say Demo recording started;say gl;set strDemo vstr DemoOff" set strDemoOff "stoprecord;say Demo recording finished;set strDemo vstr DemoOn" // Communications // -------------- bind o "messagemode" bind p "messagemode2" bind t "say Thanks" bind n "say Nice!" //bind UPARROW "say_team ATTACK NOW!!!" //bind DOWNARROW "say_team RETREAT!!!" //bind LEFTARROW "say :(" //bind RIGHTARROW "say :)" //bind INS "say_team Secure/waiting!" //bind DEL "say_team Help! Need weapon/ammo!" //bind PGDN "say_team Negative!" //bind PGUP "say_team Affirmative!" //bind HOME "say_team Item available!" //bind END "say_team Help! Need health/armor!" bind 1 "say_team Affirmative" bind 2 "say_team Negative" bind 3 "say_team #I available at #L" bind 4 "say_team Lost #L" bind 5 "say_team <#h/#a> Waiting/Secure at #L" bind 6 "say_team Need weapon" bind 9 "say_team Go for QUAD" bind 0 "say_team Go for RA" bind ALT "say_team Picked up #P" bind . "say :)" bind , "say :(" bind PGUP "say gl" bind PGDN "say gg" bind INS "say hi" bind DEL "say bb" // Settings // -------- seta cg_fov "115" seta cg_zoomfov "22.5" seta name "^x2742d4^4[^7b^bo^nfh^4]^7TVset" seta cg_autoAction "0" seta cg_showplayerLean "0" seta cl_run "1" seta cg_bobroll "0.002" seta cg_bobpitch "0.002" seta cg_bobup "0.005" seta cg_runroll "0.005" seta cg_runpitch "0.002" seta cg_autoswitch "0" seta cg_crosshairSize "24" seta cf_TeamCrosshairHealth "12x12" seta cg_drawCrosshair "2" seta cg_drawGun "0" seta cg_drawCrosshairNames "1" seta cg_drawTimer "1" seta cg_viewsize "100" seta cg_drawTeamOverlay "3" seta cg_showPlayerLean "0" seta ch_CrosshairColor "White" seta cg_useScreenShotJPEG "1" // Graphics // -------- seta r_picmip "1" // I change this all the time :) seta r_vertexLight "1" seta r_mode "3" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_subdivisions "4" seta r_lodbias "1" seta r_gamma "2.5" seta r_allowExtensions "1" seta r_fastsky "1" seta r_dlightBacks "0" seta r_dynamiclight "0" seta r_drawSun "0" seta r_overBrightBits "1" seta cg_draw3dIcons "1" seta cg_drawIcons "1" seta cg_brassTime "2500" seta cg_marks "1" seta cg_shadows "0" seta cg_simpleItems "0" seta cg_drawAttacker "1" seta r_simpleMipMaps "1" seta r_colorbits "16" seta r_depthbits "16" seta r_texturebits "16" seta cg_gibs "1" seta cg_deadBodyFilter "0" seta com_blood "1" seta cg_smokeradius_rl "0" seta cg_smokeradius_gl "0" seta cg_smokegrowth_rl "0" seta cg_smokegrowth_gl "0" seta cg_smoke_sg "0" seta cg_noProjectileTrail "1" seta cg_altPlasma "1" // Memory // ------ seta com_hunkMegs "64" seta com_zoneMegs "16" // Sound // ----- //seta s_ambient "1" seta s_mixPreStep "0.05" //seta s_mixahead "0.1" seta s_mixahead "0.2" seta s_khz "22" seta s_doppler "1" seta s_separation "1.0" seta s_musicvolume "0" seta s_volume "0.8" seta snddevice "/dev/dsp" seta sndchannels "2" seta sndspeed "0" seta sndbits "16" // Volume // ______ bind + "vstr vup" bind - "vstr vdn" bind = "vstr vup" bind _ "vstr vdn" set vdn vstr vol00 set vup vstr vol01 set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2==========" set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2=========" set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========" set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2=======" set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======" set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2=====" set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2====" set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2===" set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2==" set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5=" set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX" // Internet // -------- seta rate "25000" seta snaps "20" seta cl_maxpackets "30" seta cl_allowDownload "1" seta cl_timeNudge "0" seta cl_maxPing "500" seta cl_packetdup "0" seta pmove_fixed "1" // Rail // ---- seta r_railSegmentLength "64" seta r_railCoreWidth "6" seta r_railWidth "16" seta cg_teamRails "1" seta cg_oldRail "1" seta cg_railTrailTime "600" seta color2 "1" seta color1 "2" // Models // ------ seta cg_forceModel "1" seta enemy_model "tankjr/pm" seta cg_enemyColors "2222" seta team_headmodel "grant/7777" seta team_model "grant/red" seta headmodel "grant/red" seta model "grant/red" // HUD // --- seta ch_weaponListFlash "1" seta ch_weaponListDrawAll "0" seta ch_weaponListBackground "1" seta ch_weaponList "1" seta ch_statusbarStyle "1" seta ch_graphs "1" seta ch_fragMessage "1" seta ch_drawSpeed "0" seta ch_drawPickup "1" seta ch_crosshairTeamInfo "1" seta ch_Weaponswitch "4" seta ch_Teamoverlay "p12n h/aw l" seta ch_TeamCrosshairHealth "1" seta ch_TeamchatOnly "0" seta ch_StatusbarFormat "10" seta ch_Pickupitem "1" seta ch_Obituaries "1" seta ch_InverseTeamChat "1" seta ch_FilterLocationsTeamchat "0" seta ch_TeamBackground "0" seta ch_drawFlagNames "2" seta ch_drawHealthMeters "1" seta ch_CrosshairNamesLeft "0" seta ch_ColorLocations "1" seta cg_teamChatHeight "8" seta cg_teamChatTime "3000" // Fonts // ----- seta cf_AmmoStatusbar "8x8" seta cf_WeaponName "12x12" seta cf_WeaponSwitch "32x32" seta cf_Vote "10x14" //seta cf_Teamoverlay "6x11" seta cf_Teamoverlay "8x12" seta cf_Teamchat "8x12" seta cf_Statusbar "32x32" seta cf_Scores "16x16" seta cf_Pickupstring "10x14" // seta cf_Fragmsg "16x16" seta cf_Fragmsg "8x12" seta cf_Following "8x12" // seta cf_CrosshairNames "12x12" seta cf_CrosshairNames "8x8" // Misc // ---- seta com_maxfps "300" seta r_displayRefresh "300" seta cg_tweaked "32" seta cg_showcredits "0" seta cg_explosionDuration "1.0" seta cg_plasmaRadius "16" set server_promode "0" echo Good luck!