Karma-based pricing models for games

Slashdot links to an interview with Gabe Newell, of the Valve fame.  I think this idea is pretty interesting:

The issue that we’re struggling with quite a bit is something I’ve kind of talked about before, which is: how do you properly value people’s contributions to a community? … An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. … “So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.’

Karma-based systems aren’t the easiest ones to figure out.  But they have plenty of potential.  Given enough will, effort, and tweaking, I think this can be done.  How well it will actually work – remains to be seen.

The balance of life

Today morning Olga got a call from insurance, saying that there is a pending check for us.  I, for one, have totally forgotten about that.  Obviously, it’s always nice to get some unexpected money in.  On the way to the insurance company, Olga got stopped by the police, who reminded me of something else that I have totally forgotten.  Road tax and MOT haven’t been paid for this year.  The fine should work as a reminder.  Hopefully the check from insurance is for more money than the fine…

Update:  Apparently, missing road tax and MOT is not a fine land.  We’ll have to go to court.

Racism. Working on myself. Progress.

For a long time I considered myself to be a non-racist. I wasn’t judging people of other races differently. I wasn’t talking to them differently. Actually, I wasn’t minding them at all. And I’m talking about all the races now – black, white, yellow, red, whatever. All of them were the same to me. Or so I thought.

Continue reading “Racism. Working on myself. Progress.”